
Now for full happiness, we only need to find out how to do refractive materials in filament :)

Looks like my requests are already implemented. That brings the Filament Preview more in line with what you see in Iray.Īnd just for comparison, what most people USED TO USE for a preview draw style, texture shaded:įilament preview is MUCH more in line with what you see with Iray. Select it in the Scene Tab and in the Parameters Tab adjust it's ISO Scale. Go to Create > New Filament Draw Options Node. All you need to do is adjust the Filament Draw Options Node to suit your taste - it doesn't affect the way the scene looks in Iray at all. but unfortunately, it is not of much use because everything looks horrible unless you deliberately tweak your scene for this engine but then it will be not usable for iRay anymore I just upgraded DAZ to the latest version and found out that it has this new feature.

It works with Ultrascatter pro, I have used it but you have to be careful how many instances UltraScenery is very dense with instances. It's probably an order of magnitude thing. Ultrascenery is based on ultrascatter so maybe that might be handled differently - I have Ultra scatter so I could test that, but just manually adding a bunch of instances works way better in filament I placed about a hundred instances of this and could wheel about with all visible in filament but not in textured mode If I make too many instances visible in viewport, DS will crash to the desktop.

Filament will not work well for me with UltraScenery, which contains thousands of instances. I actually wish there were the ctrl-L equivalent because then I could use it to fully replace textured view.

Okay so I haven't been paying much attention to this thread, so maybe this has already been mentioned, but Filament hadles instanced geometry soooooooooooooooooo much better than old textured modeĪs in I can actually navigate my viewport with a hundred instances visible where its a stuttering catastrophe in textured view.
